const ItemType = cc.Enum({
    None: 999,
    Star: -1,           // Score
    Coin: -1,           // Climb two(f.e.) rows up
    Antidote: -1,         // Cures poison
    Blocker: -1,
    Slower: -1,
});

const BlockType = cc.Enum({
    None: -1,
    Empty: -1,
    Dirt: -1,
    Grass: -1,
    Poison: -1,
    Switcher: -1,
    Trapdoor: -1,
    Spike: -1,
});


module.exports = {
    ItemType,
    BlockType
};